Mighty Could Mega Do This?


If you’re worried about being mistakenly permabanned, Lin clarifies on two counts.If you want to get into League of Legends but are put off by some of the more vocally hateful players, Riot Games’ Lead Designer of Social Systems Jeffrey Lin has some good news for you. If this system is successful, it could go a long way toward making the already massive League of Legends more appealing to new players and comfortable for those already in the system. In a subsequent tweet, he explains that every permanent ban is reviewed.


Or, well, it’s permanent for mortals. The process will start with one server at a time and be expanded if it is found to be effective. Players affected by these bans will get a 14-day ban to start, but a permanent ban is possible as well. You’ll be unbanned in the year 2500, so just be patient.

Today, players that show extreme toxicity intentional feeding or racism, etc will be instantly 14-day or permabanned in #LeagueOfLegends — Jeffrey Lin RiotLyte July 21, 2014 The team is implementing a system that combines machine learning and manual review of player reports meant to better take measures against “extreme cases of toxicity,” such as racism, death threats, homophobia, misogyny, or intentional feeding dying on purpose to help the other team. Measures related to this would have to be more generous, allowing for players who occasionally get disconnected or pulled away from the keyboard by legitimate real world events. Lin also took to Reddit to go into a bit more depth. If players complain about unfair bans for this particular system so, have a ban year code of 2500, we’re going to be fully transparent and posting the chat logs that resulted in the ban.

Lin adds that they’ll be looking at ways to penalize players who intentionally leave matches or stop playing during the match to disadvantage a team, though any system that addresses this activity will have to be careful to account for things like disconnections, server issues, and the like. In the past, we’ve avoided publicly naming and shaming players; however, we’ve learned in recent months that being transparent is extremely critical to the playerbase’s trust in our systems, so we’ve decided to do a compromise. Any comment guys?