Gaming Trends in 2013: Broken Electronic Arts Releases

Both should have been simple house runs for the enormous developer, but for some reason it just couldn’t handle the pressure. Only it keeps finding out it don’t have the critical firepower, forcing it to call in reinforcements after taking heavy damage time after time. I’d like another SimCity game, but if EA tries to push online on us again, I won’t be bothering. on the player satisfaction side, EA was trying to solve its own problems and trick the player into believing that it was better that way.

Instead of trying to win the war with good games, EA is trying to win the battle by getting games out first. It had some enormous releases last year, and it looks like they couldn’t receive some of the biggest ones right. SimCity‘s trouble was a combination of two separate issues. It has good ideas, but it’s simply broken in too many basic ways.